"B.H.W." is a personal project that I'm currently developing. My goal would be to make a full 128 page art book, full of character, environment and keyframe/mood art pieces; as well as some possible tutorials and sketches.
Lots of work still to do, but if you like it and would like to know more about it, don't hesitate to contact me for more information.
In the meantime enjoy these sample pages
House with a Clock in it's wall
In August of 2017 I had the privilege of working with Production Designer Jon Hutman on Eli Roth’s adaptation of theHouse with a Clock in it’s Walls,
It was a nice change of pace from the work i had done before and harking back to the older Amblin Films I used to love as a kid.
It was a ton of fun doing these sets, designs and props for Jon. So I hope you enjoy the gallery as much as i did working on the!
Guardians of The Galaxy: Volume 2
I had the opportunity to help out the VFX team on some of the blob destruction on Xandar, the caves on Ego as well additional planets and props for the film.
Assassin's Creed Syndicate
In 2014, I got the opportunity to work remotely for Ubisoft for about a year on this title. It has been one of the best work experiences I've had in my career. Not only was the art director, Thierry Dansereau, a joy to work with, but the whole team, Hugo Puzzuoli, Grant Hillier and Dan Vargas were great collaborators and awesome inspiration as well.
I got the opportunity to work on all aspects of the game, from characters, to environments , to mood and marketing pieces, to props, weapons and vehicles. Every day was a different challenge and I enjoyed that very much. Take a look at all the different pieces and I hope you like them as much as I did working on them.
Sin City: A Dame to Kill For
I got the privilege of working with AD Jelmer Boskma and the talented guys of the Concept Team on the Lighting, Environment and Set design and sometimes even coming up with cool ideas for the different key moments of Sin City: A Dame to Kill For.
It was fun playing up the stylization of the movie, leading the eye to the important areas of the frame, understanding how elements shift from light into dark and figuring out the different sets and camera moves as it was all shot on green screen and not every element worked well together.
It was a great and fun challenge and I hope to do so again.
Star Trek: The Video Game
These are some of the images I created for Star Trek the game. I was able to work on all the different aspects of the game, from characters, to locations to props. Please scroll down and enjoy the gallery!
In this gallery you will find some of the different images I created while working at Digital Extremes from 2011 to 2013. Some of them are for Halo 4: Crimson Map Packs, Warframe and the character designs at the bottom are for a cancelled Vampire Hunter Project for Square Enix.
Here you will find some random sketches and miscellaneous pieces from past projects.
To understand and improve on my color, lighting and composition I like to do different film studies on a regular basis.
I do these whenever I have some free time or if I see something in a film that just inspires me to paint them right away.
Some of the films included are as follows:
Seven Swords (2005)- one of the most powerful introduction of the bad guys in film that I have seen. A very monochromatic palette with a bold Red Color for the bad guys.
The Banquet (2006) - One of my personal favourite films and a loose adaptation of William Shakespeare's tragedy Hamlet
Django Unchained (2012), Road to Perdition (2002), Lincoln (2012), The Mission (1986), True Grit (2010), Immortals (2011),Crouching Tiger, Hidden Dragon (2000)
Anna Karenina (2012), Road to Perdition (2002), Skyfall (2012)
In an effort to grow my skills, I'm learning to add zbrush to my workflow. So I'm hoping to poulate this gallery soon! Stay tuned =]